Portfolio

Sins Of A Dark Age: Torrace: Last Hit Challenge


Gameplay of Sins of a Dark Age: Last Hit Challenge as Bonesinger Torrace, showcasing my sound design for both the game mode and the Bonesinger skin (which features custom voice over and sound effects), as well as the acid-spitting valkryn atop the Horen tower. The Last Hit Challenge is a fast paced single player mode where the goal is to kill as many Horen minions as you can before the time runs out. There are also a number of ways to earn bonus points and collect Power-ups throughout the challenge.



Sins Of A Dark Age: Atasha: Last Hit Challenge


Gameplay of Sins of a Dark Age: Last Hit Challenge as Atasha, showcasing my sound design for both the game mode and the fire goddess.



Sins Of A Dark Age: Ziri: Abilities


Sound design for Sins of a Dark Age hero, Ziri.



Sins Of A Dark Age: Penn: Shepherd’s Flock

Penn draws energy from Heroes casting abilities nearby. When enough energy has been absorbed, an ethereal Sheep will manifest, which Penn may collect. Only one such Sheep may exist at a time. Penn gains bonus Special Power for each Sheep he has collected.


Sins Of A Dark Age: Penn: Torchflies

Penn sends a swarm of torchflies from his staff in the targeted direction, dealing Magic Damage to any enemies it passes through and granting vision. The torchflies will linger at the end of their path for a short duration before returning to Penn when the effect ends or he recasts the ability.


Sins Of A Dark Age: Penn: Battering Ram

Penn conjures a spectral ram and sends it charging in the targeted direction, trampling minions for Magic Damage, and Slowing and dealing Magic Damage to the first struck enemy Hero.


Sins Of A Dark Age: Penn: Drover’s Road

Penn creates a Drover’s Road in the target direction and quickly travels along it. While traveling he is untargetable.The Drover’s Road persists for a short duration. During this duration, an additional allied Hero may also travel through it.


Sins Of A Dark Age: Penn: Paddock

Penn conjures a fence around target area, trapping enemies within it. Enemies within the area when the fence manifests are dealt Magic Damage.


Sins Of A Dark Age: Early Access Trailer


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video shows the trailer for Early Access.



Sins Of A Dark Age: Sin of the Week #2


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video shows gameplay footage from the community contest, Sin of the Week. This Sin of the Week showcases a play from Eruvenusumairu, playing Vexie.



Sins Of A Dark Age: Sin of the Week #6


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video shows gameplay footage from the community contest, Sin of the Week. This Sin of the Week showcases a play from Rody, playing Ziri.



Sins Of A Dark Age: Sin of the Week #4


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video shows gameplay footage from the community contest, Sin of the Week. This Sin of the Week showcases a classic play from Professor Jinx.



Sins Of A Dark Age: Xeros


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Xeros, The Mage Slayer.



Sins Of A Dark Age: Atasha


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Atasha, The Queen of Flames.



Sins Of A Dark Age: Torrace


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Torrace, The GoldSquall Ace.



Sins Of A Dark Age: Vexie


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Vexie, The Fae Trickster.



Sins Of A Dark Age: Drengar


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Drengar, The Horen Berserker.



Sins Of A Dark Age: Grugg


Sound Design for Ironclad’s Sins of a Dark Age – an action strategy game from the creators of Sins of a Solar Empire. This video presents sound design for one of the playable heroes: Grugg, The First Born.



Captive


Trailer for Captive (Syndicate Seven Films). Worked as Sound Designer, Sound Effects Editor, and Boom Operator.



Fantasy

DyE - Fantasy

With permission generously granted by Excuse My French and director Jérémie Périn, I redesigned all audio for the official DyE – Fantasy music video, including Sound effects/sound design, Foley, original music, and dialogue. Please be sure to listen with high quality headphones or with studio monitors for the proper listening experience.
Download High Quality Stereo Mix



Bronx Sniper

Mister Heavenly: Bronx Sniper

With permission from director Corey Adams and from record label Sub Pop, I redesigned all audio for the Mister Heavenly music video, including Sound Effects/Sound Design, Foley, and Dialogue. Music by Mister Heavenly was used with permission from Sub Pop Records. I mixed the video in 5.1 Dolby Digital Surround Sound; this version is an encoded LtRt.

Download High Quality 5.1 Channel Mix (H264)



Round 6

For fellow sound designer Ryan Schaad‘s Vancouver Film School final project – a re-design of the audio for Round 6 – I was asked to compose a musical score that captured the intensity of the piece’s visual elements. Short 3D animated film created by Snowball Studios, sound redesign by Ryan Schaad.
Download High Quality 5.1 Channel Mix (H264)


Need For Speed

This video was originally showcased as the guide video for the Waves 2011 Sound Design Competition. As a student project, I was provided with the video and a small bank of sound effects. The task was to creatively manipulate those given sounds for all of the sound design in the video, all within a 24 hour time limit.


There And Back

As game audio lead and composer on There And Back, a student-produced platform adventure game, my role was to oversee the creation of all sound assets, provide sound assets for the backgrounds/ambiences, music, sound effects, and Foley. Download game.


Cerebral Static

Completed for the Bloodshots 48 Hour Horror Film-making challenge. Produced by Lost Boys Studio.
My role was as boom operator, sound designer, and composer. This is a re-edit of the original sound; the film was originally shot and edited within a 48-hour time period.


Forget Me Not Annie

As a member of the sound design team for the first-person horror game Forget Me Not Annie, my role was to provide assets for various elements of the game, particularly special effects sounds. I provided the clockwork elements as well as the mannequin scream heard in this video. Download game.

Blog
Bryce Raffle Sound Copyright 2015 © Bryce Raffle Sound
Roach drawing by Dixie Von Fur