Bryce Raffle is a
Bryce Raffle has worked in the film and video game industries for over five years, working on films like Aliens Ate My Homework and Signed, Sealed, Delivered: Higher Ground as well as video games like NHL: 17 and Smash And Grab. Since graduating from the Sound Design for Visual Media program at Vancouver Film School, he has been working on sound for games, films, and apps as a designer, editor, and recordist.
Perhaps best known for his work on Ironclad Games’ Sins of a Dark Age, he has worked on a number of other projects, including Sins of a Solar Empire: Stellar Phenomena, Duelyst, and Forget Me Not Annie, not to mention his work as a boom operator on numerous films shot in beautiful Vancouver, BC.
Bryce is the kind of person I would hire in a instant. Very driven, and hard-working – he’s always on top of the work he needs to do and does a bang-up job every time.
Dialog Coordinator at Sony Interactive Entertainment America
Bryce is not only extremely creative, but adapts well to new technology and processes, and is always keen to explore new and efficient ways of getting things done. He has boundless creativity, but is also extremely grounded and organized.
Senior Instructor (Sound Design): Game Audio at Vancouver Film School
Sound design for our game There and Back was of the utmost importance, as we needed an oppressive, creepy tone to be maintained throughout the game, both in sound effects and music. Bryce was absolutely crucial in the development of these sounds…and helped bring our game to life.
Lead Quest Designer at Kabam
Bryce has been a pleasure and a privilege to work with. Bryce was able to take the asset lists and turn those into sounds quickly. The iteration and fixes I needed on those sounds were returned in a quick, timely, professional fashion.
Level Designer at Bioware